Most Popular Books

Object Orientated Programming in ANSI-C

  • Author: Axel Schreiner
  • Format: PDF
  • Price: free

Object-oriented programming is the current cure-all – although it has been around for much more then ten years. At the core, there is little more to it then finally applying the good programming principles which we have been taught for more then twenty years. C++ (Eiffel, Oberon-2, Smalltalk … take your pick) is the New Language because it is object-oriented – although you need not use it that way if you do not want to (or know how to), and it turns out that you can do just as well with plain ANSI-C. Only object-orientation permits code reuse between projects, although the idea of subroutines is as old as computers and good programmers always carried their toolkits and libraries with them.

This book is not going to praise object-oriented programming or condemn the Old Way. We are simply going to use ANSI-C to discover how object-oriented programming is done, what its techniques are, why they help us solve bigger problems, and how we harness generality and program to catch mistakes earlier. Along the way we encounter all the jargon – classes, inheritance, instances, linkage, methods, objects, polymorphisms, and more – but we take it out of the realm of magic and see how it translates into the things we have known and done all along.

Chapters include:

  • Abstract Data Types — Information Hiding
  • Dynamic Linkage — Generic Functions
  • Programming Savvy — Arithmetic Expressions
  • Inheritance — Code Reuse and Refinement
  • Programming Savvy — Symbol Table
  • Class Hierarchy — Maintainability
  • The ooc Preprocessor — Enforcing a Coding Standard
  • Dynamic Type Checking — Defensive Programming
  • Static Construction— Self-Organization
  • Delegates — Callback Functions
  • Class Methods— Plugging Memory Leaks
  • Persistent Objects — Storing and Loading Data Structures
  • Exceptions — Disciplined Error Recovery
  • Forwarding Messages — A GUI Calculator

http://www.planetpdf.com/developer/article.asp?contentid=6635

Public Joe’s Visual Basic .NET Book

  • Author: various authors
  • Format: archived PDF & online HTML (one for each chapter)
  • Price: free

This is a full 36 chapter book on Visual Basic.net, created from sample chapters of other books available on the web.

It is aimed at the beginner or intermediate programmer.

Chapters include:

  • VB 2.0 + Visual Studio Express – 2 Chapters
  • ASP 2.0 – 4 Chapters
  • Common Language Infrastructure – 2 Chapters
  • Visual Basic .NET, The .NET Framework and Visual Studio – 13 Chapters
  • Windows Forms Programming – 6 Chapters
  • GDI+ – 1 Chapter
  • Database – 5 Chapters
  • Web / Asp – 3 Chapters

http://www.publicjoe.f9.co.uk/vbnet/samples/ebook.html

Public Joe’s C++ Book

  • Author: various authors
  • Format: online HTML
  • Price: free

This is an 8 chapter C++ book, mostly about game programming. It was created from sample chapters of other books available on the web.

Chapters include:

  • Implementing View Classes
  • Creating an Engine for Games for Windows
  • Learning to Draw Basic Graphics in C++
  • Creating an Engine for Games
  • Sprite Animation for Game Programming
  • Playing MIDI Music Through a Game Engine
  • Programming Animated Backgrounds and Explosion Sprites
  • Combining Multiple Game Programming Techniques

http://www.publicjoe.f9.co.uk/cpp/samples/ebook.html

Public Joe’s C# Book

  • Author: various authors
  • Format: archived PDF & online HTML (one for each chapter)
  • Price: free

This is a full 91 chapter book on C#, created from sample chapters of other books available on the web.

It is aimed at the beginner or intermediate programmer.

Chapters include:

  • C# 2.0 + Visual Studio Express – 13 Chapters
  • ASP 2.0 – 3 Chapters
  • Games Programming – 2 Chapters
  • Common Language Infrastructure – 2 Chapters
  • C#, The .NET Framework and Visual Studio – 37 Chapters
  • Windows Forms Programming – 16 Chapters
  • GDI+ – 6 Chapters
  • Database – 2 Chapters
  • XML – 2 Chapters
  • Web / Asp – 8 Chapters

http://www.publicjoe.co.uk/csharp/samples/ebook.html

Ada 95 Reference Manual

  • Author: Tucker S. Taft (Editor), Robert A. Duff (Editor)
  • Format: online HTML
  • Price: free

This Ada 95 Reference Manual is essentially identical to the new International Standard ISO/IEC 8652:1995(E) for the Ada programming language. The thorough technical revisions and extensions documented in this manual are built on broad participation from the international Ada community and generous support by leading institutions. Over 750 submitted revision requests were evaluated, and the resulting enhancements make Ada 95 an outstanding language. The flexibility of languages such as C++, modern features such as object orientation, and improved interfacing capabilities have been added to the reliable software engineering capabilities provided and proven for over a decade by the predecessor version Ada 83; furthermore, upward compatibility from Ada 83 to Ada 95 has been achieved.

Chapters include:

  • General
  • Lexical Elements
  • Declarations and Types
  • Names and Expressions
  • Statements
  • Subprograms
  • Packages
  • Visibility Rules
  • Tasks and Synchronization
  • Program Structure and Compilation Issues
  • Exceptions
  • Generic Units
  • Representation Issues

http://www.adahome.com/rm95/

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