Category: GUI Design

Cross-Platform GUI Programming with wxWidgets

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  • Author: Julian Smart, Kevin Hock, Stefan Csomor
  • Format: PDF
  • Price: free

wxWidgets is an easy-to-use, open source C++ API for writing GUI applications that run on Windows, Linux, Unix, Mac OS X, and even Pocket PC, supporting each platform’s native look and feel with virtually no additional coding.

Now, its creator and two leading developers teach you all you need to know to write robust cross-platform software with wxWidgets. This book covers everything from dialog boxes to drag-and-drop, from networking to multithreading. It includes all the tools and code you need to get great results, fast.

From AMD to AOL, Lockheed Martin to Xerox, world-class developers are using wxWidgets to save money, increase efficiency, and reach new markets. With this book, you can, too.

Chapters include:

  • Introduction
  • Getting Started
  • Event Handling
  • Window Basics
  • Drawing and Printing
  • Handling Input
  • Window Layout Using Sizers
  • Using Standard Dialogs
  • Writing Custom Dialogs
  • Programming with Images
  • Clipboard and Drag and Drop
  • Advanced Window Classes
  • Files and Streams
  • Memory Management, Debugging, and Error Checking
  • Writing International Applications
  • Writing Multithreaded Applications
  • Programming with wxSocket
  • Working with Documents and Views
  • Perfecting Your Application
  • Installing wxWidgets
  • Building Your Own wxWidgets Applications
  • Creating Applications with DialogBlocks
  • Other Features in wxWidgets
  • Third-Party Tools for wxWidgets
  • wxWidgets Application Showcase
  • How wxWidgets Processes Events
  • Event Classes and Macros
  • Code Listings
  • Porting from MFC

http://www.phptr.com/content/images/0131473816/downloads/0131473816_book.pdf

C++ GUI Programming with Qt 3

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  • Author: Jasmin Blanchette, Mark Summerfield
  • Format: PDF
  • Price: free

This book covers all you need to build industrial-strength applications with Qt 3.2.x and C++–applications that run natively on Windows, Linux/Unix, Mac OS X, and embedded Linux with no source code changes!

The book teaches solid Qt programming practices; it is not a rehash of the documentation.

Already using Qt or just starting out? Evaluating Qt or managing it? Building open source applications–or commercial applications? Want to develop for Windows without buying an expensive compiler? Whatever your goal, this is the only book you need.

Chapters include:

  • Getting Started
  • Creating Dialogs
  • Creating Main Windows
  • Implementing Application Functionality
  • Creating Custom Widgets
  • Layout Management
  • Event Processing
  • 2D and 3D Graphics
  • Drag and Drop
  • Input/Output
  • Container Classes
  • Databases
  • Networking
  • XML
  • Internationalization
  • Providing Online Help
  • Multithreading
  • Platform-Specific Features
  • Installing Qt
  • Qt’s Class Hierarchy

http://www.informit.com/content/images/0131240722/downloads/blanchette_book.pdf

Creating a GUI with JFC/Swing

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  • Author: Walrath, Campione, Huml, Zakhour
  • Format: HTML
  • Price: free

This book tells you how to create graphical user interfaces (GUIs) for applications and applets, using the Swing components.

Chapters include:

  • Getting Started with Swing
  • Learning Swing by Example
  • Using Swing Components
  • Using Other Swing Features
  • Laying Out Components Within a Container
  • Writing Event Listeners
  • Performing Custom Painting

View at Archive.org: http://preview.tinyurl.com/5jgrra

User Interface Design for Programmers

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  • Author: Joel Spolsky
  • Format: online HTML, (print edition available for purchase at amazon.com)
  • Price: free (print edition $19.77)

User interface design is straightforward, easy, and most of all fun. There is no reason to be afraid. It is all about making people happy by providing them with what they expect. The rules are simple, and all you have to do is follow them. This book will explain what those rules are, so you can design user interfaces that work and behave as expected and cause less frustration to the user.

Chapters include:

  • Controlling Your Environment Makes You Happy
  • Figuring Out What They Expected
  • Choices
  • Affordances and Metaphors
  • Consistency and Other Hobgoblins
  • Designing for People Who Have Better Things To Do With Their Lives
  • Designing for People Who Have Better Things To Do With Their Lives, Part Two
  • Designing for People Who Have Better Things To Do With Their Lives, Part Three
  • The Process of Designing a Product

Print edition contains 7 new chapters not found in the online edition.
http://www.joelonsoftware.com/uibook/fog0000000249.html